Thursday 24 August 2017

I am back - news and ideas

I am back working on this as my primary project. While I was away I have been giving this game a lot of thought and I have decided to overhaul the entire project.

Here are a few reasons why:

1. User generated content - I want to allow the game to be able to run user generated content, which will allow people to create their own characters, locations, actions, jobs etc. The older version I was creating was not designed with this in mind. So it would of been a matter of going back and changing a lot of code. The new version will be aware of this during the coding process. That being said user generated content won't be available until much further in development at least until all the major systems have been put in place. The most you might get is NPC customisation in early versions.

2. Feature creep - I was thinking of new ideas and start implementing them before finishing other things. I was left with a lot of half finished features and code all over the place which leads to the next one.

3. Messy Code - I wasn't documenting my work very well. I wasn't making my code more efficient due to so many features in development at the same time.  So I have a lot of testing features where they shouldn't of been, instead of keeping it nice and neat.

So, now what?

Well I have started making the game again in a fresh project. The good news is I have a lot of usable code in my previous project. So it is a matter of copy, pasting and editing where I need it to be. So I don't think it will take me long to get back to where I was. For example the UI, the time/calendar and movement systems will still work with only small changes needed. NPC interaction will get a major overhaul.

To keep my self on task I will release a demo when movement and basic NPC interaction is completed. Basic meaning, chatting, asking for their number, flirting and the way the relationship increases and decreases depending on actions taken.

fv21


Sunday 14 May 2017

Still here

I'm still developing this, I have been requested to help on another project, but it's only temporary so once I have finished off there I will come back to this.

The good news is that I have learnt some interesting stuff working on the other project which I can apply here.

Tuesday 25 April 2017

On Holidays

Hello everyone,

sorry about not being any updates, I am on holidays and decided to take a break from developing the game. I finish my holidays next week and will start development again then as well. So fear not the game is still in development.

fv21

Sunday 9 April 2017

Weekend Update 4 for Pre-Alpha 0.0.1

Not much to update, I finished re-writing the GUI and it's all working good again, I am on holidays next week from work so I hope to get a bit done during my holidays.

Wednesday 5 April 2017

Mid week updates for 0.0.1

Not much to update at the moment. I ran into an issue and had to re-write the GUI. So I am still in that process. The new GUI looks much better and much more responsive. I am hoping to be finished it by the weekend and get the rest of the development on track.
 

Saturday 1 April 2017

Weekend Update 3 for Pre-Alpha 0.0.1

Pre-Alpha status:
  • Main character's room (99%).
  • Female main character (95%).
  • Room mate interaction (90%).
  • A 'frat party' you can go too (60%).
  • One multi-part event (95%).
  • NPC interaction system (75%).
  • Foreplay (90%).
  • Vaginal Sex (75%). 
  • NPC tracking System (55%).
  • Text re-write (0%).
 Which means it's about 73% complete.

I have had a very productive few days. As I was writing the black mail event for the guard I realised that I hadn't completed system that keeps track pregnancy/cum etc. So I spent quite a few hours on that and rewrote a big part of it. It is now working, it is likely need more changes at a later stage but it works well for the moment.

I have also pretty much completed the first 'quest'. I only need to add a few more minor details and it is ready to go. I will be able to use it as a template for many other 'quests'.

I had to do some major rework on the calendar, I realised I had no way of dynamically calculating future dates. That is all solved now, so if you do a quest that requires you to be finished within a week, it will calculate a week from the start date.

I have made some improvement to the GUI, I think it looks a bit better now, however it still needs work.

The next few days I will just be cleaning up my code a bit since I have added a lot of new stuff. Once that is done I will finish off the first quest.

Tuesday 28 March 2017

Mid-Week Update 2 for Pre-Alpha 0.0.1

Pre-Alpha status:
  • Main character's room (90%).
  • Female main character (90%).
  • Room mate interaction (85%).
  • A 'frat party' you can go too (50%).
  • One multi-part event (85%).
  • NPC interaction system (70%).
  • Foreplay(90%).
  • Vaginal Sex (75%). 
  • NPC tracking System (55%).
  • Text re-write (0%).
 Which means it's about 69% complete.

In the last few days, I have finished coding all the locations for the pre-alpha, I have added more to the multi-part event/'quest' and came up with an idea for a random event.

I am hoping to finish up the quest/multi-part event by next the post. Which will leave me with just finishing the frat party you can go too. Which will be the last part of a large chunk of new code. After that it's just going back through and improving what I have already done and re-writing the game text.

Still no solid date on release but it is getting closer. I would say less then 8 weeks, but I will try for sooner. It really depends on the text re-write at this stage and how creative/happy I am with the new text. If anyone wants an early copy to test let me know, but I expect some feed back.